How can I better support my learners through this challenge?

The 2D game requires a mobile or desktop device and sturdy internet connection to play the game to completion so, we encourage teachers to schedule some time in their school’s computer room facilities to allow their learners have a place that meets their needs to freely play the game.
Ask your learners how gameplay is going for them. What are they learning? What costly errors have they made, or which good choices are paying off? How can the game improve for them? Provide us with this kind of feedback so we can better cater to you and your learners.

I did not receive a confirmation email after registration/My token has expired.

Have you checked your junk mail/spam folder? The confirmation mail can sometimes end up there.
If your token has already expired or you still cannot locate the confirmation email, please follow the steps below to reset your password and/or receive a new confirmation email.

1.      Go to Log in page https://gamingnetwork.entrepreneurshipchallenge.co.za
and click on “Forgot Password”. Enter your email address for a password reset (aka; new confirmation email.)
2.      Quickly head to your inbox and check for the link to reset your password – also look in your spam folder or junk mail in case it is there. Keep reloading your mail if it takes a while.
3.      Use that new link to set a new password and then login with that.
Please note: If you don’t do this straight away you may get a ‘token expired’ message.

What are my responsibilities?

Joining our teacher portal allows you to register the students in your classroom, and then keep track of how they are progressing in the game. You will probably also want to set up a virtual classroom on the gaming network (for yourself and your own class) so that they have a platform where they can discuss any issues they’re experiencing, or where you can share helpful information and tips. Your teacher’s pack (which you can get from the Teacher Portal) will help a great deal in this regard: it’s full of the information you need to help your learners cover the content required to perform well in the week’s quest.

Assignments distributed to students from the Gaming Network are now in multiple-choice format, so no teacher marking will be required. Should a teacher want to be eligible for the top teacher prize, you would need to ensure that you’re onboarding as many learners from your class/school as possible and that there’s a greater portion of these learners actively participating in the challenge.
The teacher with the highest percentage of registered learners to participating learners wins the Top Teacher prize!

What is a Champion Teacher?

Teacher involved in management of the school (or Principals, Deputies, Secretaries, HoDs and Governing Body Members) might need access to data of learners – not just in a class, but across all classes in the entire school. Registering as a Champion Teacher gives you this access (whereas registering as a normal Teacher gives you access to data of the learners in your own class only).

How do I register my school to take part in the Challenge?

We have already added a list for all schools across South Africa. On the registration form, simply select the province you’re in, then start typing the first few characters of your school’s name and then select from the options that appear. You will be linked as teacher to that school and will also be able to furnish the profile of your school with information about it and school photos.

How do learners earn points?

The first avenue for earning points is by playing the game and meeting their business targets in the various quests (e.g. make a minimum of R400 000 in revenue in Module 3 of gameplay). Learners acquire gaming points from this category.

Learners then gain points in another category of points called XP points by reading certain research-articles provided in the game or by having conversations with non-player characters such as mentors or lawyers and bankers in the game. These tasks give them experience points essentially and trigger learning.

Learners also gain points from submitting assignments after each module in the challenge.